Any day now...
Been about 10 days since the release of v1.2 and it's already had a hugh amount of downloads (and the site had had almost 600 hits)... thanks everyone!!!
The starter.fps pack is coming along pretty good, I've got a few main things to sort out which are...
Crossbow: The string is the wrong way around, but I might just replace the crossbow with the fancy space gun that was made for fluffy

Trees: the trunks work and now have bump mapping, I just need to sort out the leaf textures for them.

Options: The options don't really work, i'm not sure if it's a problem with the port or if the code isn't in TSE to allow the options to work... I need to look in to it. "cough ask Brian or Ben cough"

Once thats out of the way, I'm deffenetly going to start on the starter.racing pack.
I think theres 2 other people working on starter.fps ports for TSE (because of the bounty) so it will be cool to see how they do it.
After that?
Well, I'm really looking in to porting the RTS kit over to TSE (mainly because I have an idea for an RTS game that would be cool with shaders)
I also have to work on a small game I'm making using TSE (which is the reason I started the starter.fps port) the game is called Battle Grounds it's going to be a ww2 game to help me get started with game dev (more info on the site)...
Thanks for reading
- Joseph
The starter.fps pack is coming along pretty good, I've got a few main things to sort out which are...
Crossbow: The string is the wrong way around, but I might just replace the crossbow with the fancy space gun that was made for fluffy

Trees: the trunks work and now have bump mapping, I just need to sort out the leaf textures for them.

Options: The options don't really work, i'm not sure if it's a problem with the port or if the code isn't in TSE to allow the options to work... I need to look in to it. "cough ask Brian or Ben cough"

Once thats out of the way, I'm deffenetly going to start on the starter.racing pack.
I think theres 2 other people working on starter.fps ports for TSE (because of the bounty) so it will be cool to see how they do it.
After that?
Well, I'm really looking in to porting the RTS kit over to TSE (mainly because I have an idea for an RTS game that would be cool with shaders)
I also have to work on a small game I'm making using TSE (which is the reason I started the starter.fps port) the game is called Battle Grounds it's going to be a ww2 game to help me get started with game dev (more info on the site)...
Thanks for reading
- Joseph

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